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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""Addon preferences"""
import bpy
import os
import platform
from bpy.types import AddonPreferences
from bpy.props import ( StringProperty,
BoolProperty,
FloatProperty,
EnumProperty)
from . import paths, ui
preferences_tabs = [
("OPTIONS", "Options", ""),
("IMPORT", "Import", ""),
("EXPORT", "Export", ""),
("DEBUG", "Debug", ""),
("HELP", "Troubleshooting", "")
]
class GoB_Preferences(AddonPreferences):
bl_idname = __package__
tabs: EnumProperty(name="Tabs", items=preferences_tabs, default="OPTIONS")
#GLOBAL
zbrush_exec: StringProperty(
name="ZBrush Path",
description="Select Zbrush executable (C:\Program Files\Pixologic\ZBrush\ZBrush.exe). "
"\nIf not specified the system default for Zscript (.zsc) files will be used",
subtype='FILE_PATH',
default="") # Default: ""
use_pixologic_path: BoolProperty(
name="Find Pixologic Version",
description="When enabled the addon will search for the Pixologic ZBrush executable over the Maxon executable, "
"\nthis is useful if you have a Pixologic installation of ZBrush and want to use it with GoB. "
"\nIf you have a Maxon installation of ZBrush, please disable this option",
default=False) # Default: False
custom_pixologoc_path: BoolProperty(
name="Custom Pixologic Public Path",
description="This will allow you to set a custom Public Pixologic Path, this is where ZBrush stores GoZ configurations",
default=False) # Default: False
if platform.system() == 'Windows':
PATH_GOZ = os.path.join(os.environ['PUBLIC'] , "Pixologic")
elif platform.system() == 'Darwin': #osx
PATH_GOZ = os.path.join("Users", "Shared", "Pixologic")
else:
PATH_GOZ = False
pixologoc_path: StringProperty(
name="Pixologic Public Path",
description="Set public pixologic path, this needs to be a valid folder which zbrush accesses."
"By default this folder is on the windows system drive under C:\\Users\\Public\\Pixologic",
subtype='DIR_PATH',
default=PATH_GOZ) # Default: PATH_GOZ
project_path: StringProperty(
name="Project Path",
description="Folder where Zbrush and Blender will store the exported content",
subtype='DIR_PATH',
default=os.path.join(paths.PATH_GOZ, "GoZProjects", "Default/").replace("\\", "/"))
clean_project_path: BoolProperty(
name="Clean Project Files",
description="Removes files in the project path to keep your GoZ bridge clean and your SSD happy",
default=False) # Default: False
use_scale: EnumProperty(
name="Scale",
description="Create Material",
items=[('MANUAL', 'Manual', 'Use Manual Factor for Scaling'),
('BUNITS', 'Blender Units', 'Changes Scale depending on Blenders Unit Scale '),
('ZUNITS', 'ZBrush Units', 'Scale single Object to ZBrush Units'),
],
default='BUNITS') # Default: BUNITS
zbrush_scale: FloatProperty(
name="ZBrush Scale",
description="Target ZBrush Scale",
default=2.0,
soft_min = 0.01,
min = 0,
soft_max=10,
step=0.01,
precision=2,
subtype='FACTOR')
manual_scale: FloatProperty(
name="Scale Factor",
description="Change Scale in Zbrush",
default=1.0,
soft_min = 0.01,
min = 0,
soft_max=10,
step=0.01,
precision=2,
subtype='FACTOR')
flip_up_axis: BoolProperty(
name="Flip up axis",
description="Flip the up axis on Import/Export",
default=False) # Default: False
flip_forward_axis: BoolProperty(
name="Flip forward axis",
description="Flip the forward axis on Import/Export",
default=False) # Default: False
show_button_text: BoolProperty(
name="Show Buttons Text",
description="Show Text on the Import/Export Buttons",
default=True) # Default: True
flat_icons: BoolProperty(
name="Use flat icons",
description="Use flat icons without color",
default=True) # Default: True
export_uv_flip_x: BoolProperty(name='UV Map Flip X', default=False) # Default: False
export_uv_flip_y: BoolProperty(name='UV Map Flip Y', default=True) # Default: True
"""
texture_format: EnumProperty(
name="Image Format",
description=" Output image format",
items=[ ('TIFF', '.tif', ' Output image in TIFF format'),
('BMP', '.bmp', ' Output image in BMP format'),
('JPEG', '.jpg', ' Output image in JPEG format'),
('PNG', '.png', ' Output image in PNG format'),
],
default='BMP') # Default: BMP """
# EXPORT
export_modifiers: EnumProperty(
name='Modifiers',
description='Modifiers Mode',
items=[('APPLY_EXPORT', 'Export and Apply', 'Apply Modifiers in Blender and Export them to ZBrush'),
('ONLY_EXPORT', 'Only Export', 'Export Modifiers to ZBrush but do not apply them in Blender'),
('IGNORE', 'Ignore', 'Do not export modifiers')
],
default='ONLY_EXPORT') # Default: ONLY_EXPORT
export_polygroups: EnumProperty(
name="Polygroups",
description="Create Polygroups",
items=[ ('FACE_SETS', 'from Face Sets', 'Create Polygroups from Face Sets'),
('MATERIALS', 'from Materials', 'Create Polygroups from Materials'),
('VERTEX_GROUPS', 'from Vertex Groups', 'Create Polygroups from Vertex Groups'),
('NONE', 'None', 'Do not Create Polygroups'),
],
default='FACE_SETS') # Default: FACE_SETS
export_weight_threshold: FloatProperty(
name="Weight Threshold",
description="Only vertex weight higher than the threshold are converted to polygroups",
default=0.1,
soft_min=0.01,
min=0,
max=1.0,
step=0.01,
precision=2,
subtype='FACTOR')
export_clear_mask: BoolProperty(
name="Clear Mask",
description="When enabled Masks will not be exported and cleared in ZBrush",
default=False) # Default: False
export_remove_internal_faces: BoolProperty(
name="Delete internal faces",
description="Delete internal faces where all edges have more than 2 face users",
default=True) # Default: True
export_merge: BoolProperty(
name="Merge Vertices of Curves, Surfaces, Fonts and Meta Objects",
description="Merges vertices of mesh type 'SURFACE', 'CURVE', 'FONT', 'META' that are in a given distance to each other",
default=False) # Default: False
export_merge_distance: FloatProperty(
name="Vertex Merge Threshold",
description="Vertex Merge Threshold",
default=0.0001,
min=0,
soft_min=0.0001,
soft_max=0.01,
step=0.0001,
precision=4,
subtype='DISTANCE')
export_run_zbrush: BoolProperty(
name="Run Zbrush",
description="Launch Zbrush after exporting from blender",
default=True) # Default:True
# IMPORT
import_timer: FloatProperty(
name="Update interval",
description="Interval (in seconds) to look for changes in GoZ_ObjectList.txt",
default=0.5,
min = 0.1,
soft_max=2.0,
step=0.1,
precision=2,
subtype='FACTOR')
import_material: EnumProperty(
name="Material",
description="Create Material",
items=[('TEXTURES', 'from Textures', 'Create Material inputs from Textures'),
('POLYPAINT', 'from Polypaint', 'Create Material from Polypaint'),
('POLYGROUPS', 'from Polygroups', 'Create Materials from Polygroups'),
('NONE', 'None', 'No additional material inputs are created'),
],
default='POLYPAINT') # Default: POLYPAINT
import_method: EnumProperty(
name="Import Button Method",
description="Manual Mode requires to press the import every time you send a model from zbrush to import it.",
items=[('MANUAL', 'Manual', 'Manual Mode requires to press the import every time you send a model from zbrush to import it.'),
('AUTOMATIC', 'Automatic', 'Automatic Mode'),
],
default='AUTOMATIC') # Default: AUTOMATIC
import_mask: BoolProperty(
name="Mask",
description="Import Mask to Vertex Group",
default=True) # Default: True
import_uv: BoolProperty(
name="UV Map",
description="Import Uv Map from ZBrush",
default=True) # Default: True
import_uv_name: StringProperty(
name="UV Map",
description="Set name for the UV Map",
default="UVMap") # Default: UVMap
import_uv_flip_x: BoolProperty(name='UV Map Flip X', default=False) # Default: False
import_uv_flip_y: BoolProperty(name='UV Map Flip Y', default=True) # Default: True
import_subdiv: BoolProperty(
name="Subdiv",
description="Import Subdivision Levels",
default=True) # Default: True
import_polypaint: BoolProperty(
name="Polypaint",
description="Import Polypaint as Vertex Color",
default=True) # Default: True
import_polypaint_name: StringProperty(
name="Vertex Color",
description="Set name for Vertex Color Layer",
default="Col") # Default: Col
import_polygroups: BoolProperty(
name="Polygroups",
description="Import Polygroup data",
default=True) # Default: True
import_polygroups_to_vertexgroups: BoolProperty(
name="Polygroups to Vertex Groups",
description="Import Polygroups as Vertex Groups",
default=False) # Default: False
import_polygroups_to_facesets: BoolProperty(
name="Polygroups to Face Sets",
description="Import Polygroups as Face Sets",
default=True) # Default: True
import_diffuse_suffix: StringProperty(
name="Base Color",
description="Set Suffix for Base Color Map",
default="_diff") # Default: _diff
import_diffuse_colorspace: EnumProperty(
name="",
description="diffuse_colorspace",
items=[(item.identifier, item.name, item.description) for item in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties['name'].enum_items],
default='sRGB') # Default: sRGB
import_displace_suffix: StringProperty(
name="Displacement Map",
description="Set Suffix for Displacement Map",
default="_disp") # Default: _disp
import_displace_colorspace: EnumProperty(
name="",
description="displace_colorspace",
items=[(item.identifier, item.name, item.description) for item in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties['name'].enum_items],
default='Linear Rec.709') # Default: Linear
import_normal_suffix: StringProperty(
name="Normal Map",
description="Set Suffix for Normal Map",
default="_norm") # Default: _norm
import_normal_colorspace: EnumProperty(
name="",
description="normal_colorspace",
items=[(item.identifier, item.name, item.description) for item in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties['name'].enum_items],
default='Non-Color') # Default: Non-Color
# DEBUG
performance_profiling: BoolProperty(
name="Debug: Performance profiling",
description="Show timing output in console, note this will slow down the GoZ transfer if enabled!",
default=False) # Default:False
debug_output: BoolProperty(
name="Debug: Output",
description="Show debug output in console, note this will slow down the GoZ transfer if enabled!",
default=False) # Default:False
def draw_options(self, box):
# GoB General Options
box.use_property_split = True
box.label(text='GoB General Options', icon='PREFERENCES')
col = box.column(align=False)
col.prop(self, 'use_pixologic_path')
col.prop(self, 'zbrush_exec')
col.prop(self, 'project_path')
col.prop(self, 'custom_pixologoc_path')
if self.custom_pixologoc_path:
col.prop(self, 'pixologoc_path')
col.prop(self, 'clean_project_path')
col.prop(self, 'flip_up_axis')
col.prop(self, 'flip_forward_axis')
col.prop(self, 'use_scale')
if self.use_scale == 'MANUAL':
col.prop(self, 'manual_scale')
if self.use_scale == 'ZUNITS':
col.prop(self, 'zbrush_scale')
col.prop(self, 'show_button_text')
col.prop(self, 'flat_icons')
#col.prop(self, 'texture_format')
def draw_import(self, box):
# GoB Import Options
box.use_property_split = True
#box = layout.box()
box.label(text='GoB Import Options', icon='IMPORT')
col = box.column(align=False)
#box.prop(self, 'import_method') #TODO: disabled: some bugs when switching import method
col.prop(self, 'import_timer')
col.prop(self, 'import_material')
col.prop(self, 'import_mask')
uv_row = col.row()
uv_row.prop(self, 'import_uv')
if self.import_uv:
uv_row.prop(self, 'import_uv_name', text='')
col.prop(self, 'import_uv_flip_x')
col.prop(self, 'import_uv_flip_y')
pp_row = col.row()
pp_row.prop(self, 'import_polypaint')
if self.import_polypaint:
pp_row.prop(self, 'import_polypaint_name', text='')
pg_col = col.column()
pg_col.prop(self, 'import_polygroups_to_vertexgroups')
pg_col.prop(self, 'import_polygroups_to_facesets')
if self.import_material == 'TEXTURES':
row = box.row(align=True)
row.prop(self, 'import_diffuse_suffix')
row.prop(self, 'import_diffuse_colorspace')
row = box.row(align=True)
row.prop(self, 'import_normal_suffix')
row.prop(self, 'import_normal_colorspace')
row = box.row(align=True)
row.prop(self, 'import_displace_suffix')
row.prop(self, 'import_displace_colorspace')
def draw_export(self, box):
# GoB Export Options
box.use_property_split = True
box.label(text='GoB Export Options', icon='EXPORT')
col = box.column(align=False)
col.prop(self, 'export_modifiers')
col.prop(self, 'export_polygroups')
if self.export_polygroups == 'VERTEX_GROUPS':
col.prop(self, 'export_weight_threshold')
col.prop(self, 'export_clear_mask')
col.prop(self, 'export_uv_flip_x')
col.prop(self, 'export_uv_flip_y')
col.prop(self, 'export_merge')
if self.export_merge:
col.prop(self, 'export_merge_distance')
col.prop(self, 'export_remove_internal_faces')
col.prop(self, 'export_run_zbrush')
def draw_debug(self,box):
box.use_property_split = True
col = box.column(align=True)
col.prop(self, 'performance_profiling')
col.prop(self, 'debug_output')
def draw_help(self, box):
# GoB Troubleshooting
box.use_property_split = True
#box = layout.box()
box.label(text='GoB Troubleshooting', icon='QUESTION')
if platform.system() == 'Windows':
icons = ui.preview_collections["main"]
box.operator( "gob.install_goz", text="Install GoZ", icon_value=icons["GOZ_SEND"].icon_id )
def draw(self, context):
layout = self.layout
# TAB BAR
layout.use_property_split = False
column = layout.column(align=True)
row = column.row()
row.prop(self, "tabs", expand=True)
box = column.box()
if self.tabs == "OPTIONS":
self.draw_options(box)
elif self.tabs == "EXPORT":
self.draw_export(box)
elif self.tabs == "IMPORT":
self.draw_import(box)
elif self.tabs == "HELP":
self.draw_help(box)
elif self.tabs == "DEBUG":
self.draw_debug(box)