Skip to content

fix reference

fix reference #6

Triggered via push January 10, 2026 04:25
Status Failure
Total duration 4m 5s
Artifacts

Build.yml

on: push
Matrix: buildForAllSupportedPlatforms
Fit to window
Zoom out
Zoom in

Annotations

5 errors and 9 warnings
Build for StandaloneWindows64
Build failed with exit code 103
Build for StandaloneWindows64
Error building Player because scripts have compile errors in the editor
Build for StandaloneWindows64
sXR-masters/sXR-master/Editor/sXR_Settings.cs(14,17): error CS0246: The type or namespace name 'LoadableSettings' could not be found (are you missing a using directive or an assembly reference?)
Build for StandaloneWindows64
sXR-masters/sXR-master/Editor/Editor_PlayerPrefsWrapper.cs(9,13): error CS0246: The type or namespace name 'PlayerPrefsWrapper' could not be found (are you missing a using directive or an assembly reference?)
Build for StandaloneWindows64
Problem detected while importing the Prefab file: 'Assets/sXR/Resources/Prefabs/sXR_prefab.prefab'.
Build for StandaloneWindows64
Assets/ViveSR/Scripts/Eye/SRanipal_Eye_Framework.cs(46,35): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build for StandaloneWindows64
Assets/ViveSR/Scripts/Lip/SRanipal_Lip_Framework.cs(39,35): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Build for StandaloneWindows64
Warnings during import of AudioClip Assets/Audio/air-pump-74402 (mp3cut.net).mp3
Build for StandaloneWindows64
ImportFBX Warnings:
Build for StandaloneWindows64
ImportFBX Warnings:
Build for StandaloneWindows64
ImportFBX Warnings:
Build for StandaloneWindows64
ImportFBX Warnings:
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Unexpected input(s) 'scriptingDefineSymbols', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']