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Renderer.py
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45 lines (35 loc) · 1.36 KB
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import pygame
from MainScene import MainScene
class Renderer:
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.main_screen = pygame.display.set_mode((self.screen_width, self.screen_height))
self.running = True
self.clock = pygame.time.Clock()
self.current_scene = MainScene(self)
pygame.init()
pygame.font.init()
self.font = pygame.font.SysFont("Arial", 15)
pygame.display.set_caption("Pygame 3D Renderer")
self.main_screen.fill((255, 255, 255))
def run(self):
while self.running:
pressed_keys = pygame.key.get_pressed()
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.running = False
self.current_scene.handle_input(events, pressed_keys)
self.main_screen.fill((0, 0, 0))
dt = self.clock.tick(60)/1000.0
# update current scene
self.current_scene.update(dt)
# render current scene
self.current_scene.render(self.main_screen)
fps = self.font.render(str(int(self.clock.get_fps())), 1, (0, 0, 0))
self.main_screen.blit(fps, (0, 0))
pygame.display.flip()
if __name__ == '__main__':
renderer = Renderer()
renderer.run()