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Unreal Engine 5.2: Aircraft has bizzare behaviour when spawned too far from Level Origin #41

@RazaZaidi2802

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@RazaZaidi2802

https://youtu.be/MUC7h6EJWcA In this video, the aircraft is spawned near level origin and acts completely normal, but when spawned a very large distance away from origin, it begins to skid towards world origin and controls are completely unresponsive. I think this might be due to the GeoReferencingSystem actor.
These are the settings in the actor
image

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