This is applicable to H1 BSP importing, and presumably H2 if it has seamsealer. Both +seamsealer and +sky result in collision surfaces with collision material index -1. The toolset is currently assuming these faces are +sky on import, however it's possible to infer whether or not the surface was +seamsealer based on if the containing cluster is indoor (sky index -1), rather than outdoor. This is because exposure to seamsealer does not cause a cluster to be considered outdoor the way that +sky<n> do.
This is a non-trivial implementation because you'd need some code to lookup the cluster of that surface. There's no handy cluster index available.
This is applicable to H1 BSP importing, and presumably H2 if it has seamsealer. Both
+seamsealerand+skyresult in collision surfaces with collision material index-1. The toolset is currently assuming these faces are+skyon import, however it's possible to infer whether or not the surface was+seamsealerbased on if the containing cluster is indoor (sky index-1), rather than outdoor. This is because exposure to seamsealer does not cause a cluster to be considered outdoor the way that+sky<n>do.This is a non-trivial implementation because you'd need some code to lookup the cluster of that surface. There's no handy cluster index available.