When importing a scenario tag that holds the decals and such, not sure if its intended but i noticed it preserved the position and name of them, though the rotation doesn't seem to be correct and if the objects are meant to just be empties i can understand but if its supposed to be quads the scale of them seem to be incorrect as well.
The fact that these tools are able to do this is amazing regardless, I don't have to set these values by hand for every single object in blender from the modding tools properties window...thank you for making this!

When importing a scenario tag that holds the decals and such, not sure if its intended but i noticed it preserved the position and name of them, though the rotation doesn't seem to be correct and if the objects are meant to just be empties i can understand but if its supposed to be quads the scale of them seem to be incorrect as well.
The fact that these tools are able to do this is amazing regardless, I don't have to set these values by hand for every single object in blender from the modding tools properties window...thank you for making this!