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HogAnimator.cs
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42 lines (40 loc) · 1.04 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
///
/// THIS SCRIPT IS USED FOR
/// Controlling the Groundhog Animator's
/// walking state and idle state with
/// horizontal axis input
///
/// </summary>
public class HogAnimator : MonoBehaviour
{
//variables
private Animator anim;
//Methods
void Start()
{
anim = this.GetComponent<Animator>();
}
void Update()
{
WalkingInput();
}
void WalkingInput()
{
//For the purposes of this animator, left direction = -1.0 and right direction = 1.0
//These bool and float values were defined within the animator as assets
//If you need the animations, I'll just send the .unity file.
if (Input.GetAxis("Horizontal")!=0)
{
anim.SetBool("walking", true);
anim.SetFloat("direction", Input.GetAxis("Horizontal"));
}
else
{
anim.SetBool("walking", false);
}
}
}