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souv2obj

VERY rough converter for sou,v to usable object and material files for the software Blender using PIL & numpy.

Current usuage is to drag a sou,v file on souv2obj or run

> .\souv2obj.py '.\URFILEHERE.sou,v'

Currently h2png will take .h,v files formatted like the example one provided and convert them into a usable png.

Current plans are follows:

  • Retrieve textures alongside sou,v files and then apply said textures correctly to the generated obj files. (To be incorporated in texture2mtl, currently just colours are supported for the build obj)
  • Add the ability to read .c,v files which would be used in conjunction with multiple sou,v and .h,v files to completely build and texture an model in correct orientation.