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Update the uwp runtime package; Bump version
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FNA.NET.csproj

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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework)' == 'net9.0-windows10.0.26100.0'">
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<PackageReference Include="FNA.NET.NativeAssets.UWP" Version="2.0.1.2602" />
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<PackageReference Include="FNA.NET.NativeAssets.UWP" Version="2.0.2.2602" />
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</ItemGroup>
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<PropertyGroup Condition="'$(TargetFramework)' == 'net9.0-windows10.0.26100.0'">
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<PackageTags>fna;xna;net8</PackageTags>
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<PackageId>FNA.NET</PackageId>
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<Copyright>Copyright 2026 FNA-NET</Copyright>
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<VersionPrefix>2.2.1.2602</VersionPrefix>
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<VersionPrefix>2.2.2.2602</VersionPrefix>
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<VersionSuffix></VersionSuffix>
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<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
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README.md

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@@ -14,7 +14,7 @@ FNA.NET is a opinioned fork of FNA. Its goal is to bring FNA to nuget package ma
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Notes:
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* Android: It should run with OpenGL on most devices. It runs with Vulkan on many modern devices with the newer SDL_GPU.
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* Android: It should run with OpenGL on most devices. It runs with Vulkan on many modern devices with the newer SDL3 GPU.
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* Android: Emulator is not supported as SDL3 GPU has no support for it.
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2020
### Apple

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