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Rook.cpp
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211 lines (196 loc) · 4.2 KB
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#include <iostream>
#include "Rook.h"
using namespace std;
int error2Rook = 0;//îøèáêà íàéäåíà ñîþçíàÿ ôèãóðà íà ïóòè
int error3Rook = 0;//îøèáêà íàéäåíà ðóáêà
int checkAllyFigure = 0;
int startMoveY;
int endMoveY;
int startMoveX;
int endMoveX;
int Rook::moving(int board[8][8], int number) {
if (number == 6) {//õîäèò êðàñíûé
if (((startI - endI == 0 && startJ - endJ != 0)) || (startJ - endJ == 0 && startI - endI != 0) ) {//ëèáî èçìåíåíèÿ ïî ñòðîêå, ëèáî ïî ñòîëáöó
if (startI < endI) { //îïðåäåëÿåì ìàêñèìàëüíîå, ÷òîáû ïîíÿòü, äî êàêîãî çíà÷åíèÿ ïåðåáèðàòü
startMoveY = startI;
endMoveY = endI;
}
else {
startMoveY = endI;
endMoveY = startI;
}
if (startJ < endJ) {
startMoveX = startJ;
endMoveX = endJ;
}
else {
startMoveX = endJ;
endMoveX = startJ;
}
checkAllyFigure = checkNoAlly(board);
if (checkAllyFigure == 1) {
error2Rook = 2;
return 2;
}
if (error3Rook == 1) {
error3Rook == 3;
return error3Rook;
}
error3Rook = checkShahMove(board, number, endI, endJ, startI, startJ, 1);
if (error3Rook == 1) {
return error3Rook;
}
board[endI][endJ] = number;
if (startI % 2 != 0) {
if (startJ % 2 == 0) {
board[startI][startJ] = -1;//êëåòêè ïîëÿ
}
else {
board[startI][startJ] = 1;
}
}
else {
if (startJ % 2 != 0) {
board[startI][startJ] = -1;
}
else {
board[startI][startJ] = 1;
}
}
bool k = is_checkmate(board, number);
if (k == true) {
return 5;
}
}
else {
error2Rook = 1;
return error2Rook;
}
}
else { //õîä ñèíåãî
if (((startI - endI == 0 && startJ - endJ != 0)) || (startJ - endJ == 0 && startI - endI != 0)) {//ëèáî èçìåíåíèÿ ïî ñòðîêå, ëèáî ïî ñòîëáöó
if (startI < endI) { //îïðåäåëÿåì ìàêñèìàëüíîå, ÷òîáû ïîíÿòü, äî êàêîãî çíà÷åíèÿ ïåðåáèðàòü
startMoveY = startI;
endMoveY = endI;
}
else {
startMoveY = endI;
endMoveY = startI;
}
if (startJ < endJ) {
startMoveX = startJ;
endMoveX = endJ;
}
else {
startMoveX = endJ;
endMoveX = startJ;
}
checkAllyFigure = checkNoAlly(board);
if (checkAllyFigure == 1) {
error2Rook = 2;
return 2;
}
if (error3Rook == 1) {
error3Rook == 3;
return error3Rook;
}
error3Rook = checkShahMove(board, number, endI, endJ, startI, startJ, 1);
if (error3Rook == 1) {
return error3Rook;
}
board[endI][endJ] = number;
if (startI % 2 != 0) {
if (startJ % 2 == 0) {
board[startI][startJ] = -1;//êëåòêè ïîëÿ
}
else {
board[startI][startJ] = 1;
}
}
else {
if (startJ % 2 != 0) {
board[startI][startJ] = -1;
}
else {
board[startI][startJ] = 1;
}
}
bool k = is_checkmate(board, number);
if (k == true) {
return 5;
}
}
else {
error2Rook = 1;
return error2Rook;
}
}
}
int Rook::checkNoAlly(int board[8][8]) {
checkAllyFigure = 0;
for (int y = startMoveY; y <= endMoveY; y++) { //ïðîáëåìà â <=
for (int x = startMoveX; x <= endMoveX; x++) {
if (number == 6) {//õîä êðàñíîãî
if (board[y][x] >= 2) { //ñîþçíàÿ ôèãóðà
checkAllyFigure = 1;
if (y == startI && x == startJ) {
checkAllyFigure = 0;
continue;
}
return checkAllyFigure;
}
}
else { //õîä ñèíåãî
if (board[y][x] <= -2) {
checkAllyFigure = 1;
if (y == startI && x == startJ) {
checkAllyFigure = 0;
continue;
}
return checkAllyFigure;
}
}
}
}
for (int y = startMoveY; y <= endMoveY; y++) {
for (int x = startMoveX; x <= endMoveX; x++) {
if (number == 6) {
if (board[y][x] <= -2) { //ïðîòèâíèê
error3Rook = 1;
if (y == endI && x == endJ) {
error3Rook = 0;
}
}
}
else {
if (board[y][x] > 1) { //ïðîòèâíèê
error3Rook = 1;
if (y == endI && x == endJ) {
error3Rook = 0;
}
}
}
}
}
if (error3Rook == 0) {
board[endI][endJ] = number;
}
//îáíóëÿåì ñòàðòîâóþ ïîçèöèþ
if (startI % 2 != 0) {
if (startJ % 2 == 0) {
board[startI][startJ] = -1;//êëåòêè ïîëÿ
}
else {
board[startI][startJ] = 1;
}
}
else {
if (startJ % 2 != 0) {
board[startI][startJ] = -1;
}
else {
board[startI][startJ] = 1;
}
}
return checkAllyFigure;
}