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Updated NPM changelogs (#730)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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.changeset/bright-shoes-repair.md

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Frontend/library/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingfrontend-ue5.6
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## 0.2.0
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### Minor Changes
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- 05bebea: Add: Ability to access player id on the frontend.
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QoL: Remove player id stripping from the signalling library.
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It is useful to be able to use the player id as a unique identifier that is common between UE side stats and frontend side stats; however, the player id is not actually exposed to TS/JS because the SS strips it out of signalling messages.
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This change is a backport of "Exposed playerid" (#728)
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## 0.1.1
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### Patch Changes

Frontend/library/package.json

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{
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"name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.7",
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"version": "0.1.2",
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"version": "0.2.0",
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"description": "Frontend library for Unreal Engine 5.7 Pixel Streaming",
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"main": "dist/cjs/pixelstreamingfrontend.js",
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"module": "dist/esm/pixelstreamingfrontend.js",

Frontend/ui-library/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.6
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## 0.1.2
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### Patch Changes
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- Updated dependencies [05bebea]
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- @epicgames-ps/lib-pixelstreamingfrontend-ue5[email protected]
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## 0.2.0
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### Minor Changes

Frontend/ui-library/package.json

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{
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"name": "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7",
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"version": "0.1.1",
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"version": "0.1.2",
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"description": "Reference frontend UI library for Unreal Engine 5.7 Pixel Streaming - gives the stock look and feel.",
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"main": "dist/cjs/pixelstreamingfrontend-ui.js",
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"module": "dist/esm/pixelstreamingfrontend-ui.js",
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"typescript-eslint": "^8.24.0"
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},
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"dependencies": {
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"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.1.0",
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"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.2.0",
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"@babel/runtime": "^7.26.10",
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"jss": "^10.10.0",
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"jss-plugin-camel-case": "^10.10.0",

Signalling/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingsignalling-ue5.6
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## 0.2.0
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### Minor Changes
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- 05bebea: Add: Ability to access player id on the frontend.
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QoL: Remove player id stripping from the signalling library.
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It is useful to be able to use the player id as a unique identifier that is common between UE side stats and frontend side stats; however, the player id is not actually exposed to TS/JS because the SS strips it out of signalling messages.
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This change is a backport of "Exposed playerid" (#728)

Signalling/package.json

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{
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"name": "@epicgames-ps/lib-pixelstreamingsignalling-ue5.7",
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"version": "0.1.1",
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"version": "0.2.0",
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"description": "Basic signalling library for developers wishing to build applications that signal a Pixel Streaming application.",
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"main": "dist/cjs/pixelstreamingsignalling.js",
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"module": "dist/esm/pixelstreamingsignalling.js",

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