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Fix typos in readme.md
Corrected typos in the readme file for clarity.
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Tutorials/Tutorial01_HelloTriangle/readme.md

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@@ -9,7 +9,7 @@ and how to render a simple triangle.
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## Shaders
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This tutotial uses very basic shaders. The vertex shader generates a procedural triangle. It uses an array of hard-coded
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This tutorial uses very basic shaders. The vertex shader generates a procedural triangle. It uses an array of hard-coded
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vertex positions in screen space and assigns red, green and blue colors to the vertices. The shader uses system-generated
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vertex id as an array index.
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PSIn.Color = Col[VertId];
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}
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```
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The shader is written in HLSL. Diligent Engine uses shader source code converter to translate HLSL
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The shader is written in HLSL. Diligent Engine uses a shader source code converter to translate HLSL
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into GLSL when needed. It can also use shaders authored in GLSL, but there is no GLSL to HLSL converter.
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Pixel (fragment) shader simply interpolates vertex colors and is also written in HLSL:

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