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Unreal Engine 5.7.1 Packaging Errors #146

@bagaturkartal

Description

@bagaturkartal

Bug report

  • AirSim Version/#commit: 0598cb9
  • UE/Unity version: UE5.7.1
  • autopilot version: N/A
  • OS Version: N/A

What's the issue you encountered?

While packaging Colosseum plugin with Unreal Automation Tool [1] results in failure with errors of undefined symbols during compilation phase and mismatching symbols during linking phase.

How can the issue be reproduced?

  1. Clone 0598cb9
  2. Generate AirSim plugin for Unreal Engine
  3. Add the plugin to Unreal Engine 5.7.1 source as an engine plugin
  4. Set working directory to Unreal Engine source directory and run (Change beforehand <OUTDIR>):
.\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script="Engine/Build/InstalledEngineBuild.xml" -set:HostPlatformOnly=true -set:GameConfigurations="Development;Shipping;Debug" -set:BuiltDirectory=<OUTDIR>

Error messages

[redacted]
C2027: use of undefined type 'FAssetData'
[redacted
[redacted]
LNK2038: _ITERATOR_DEBUG_LEVEL Mismatch
[redacted]

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