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Description
Bug report
- AirSim Version/#commit: 0598cb9
- UE/Unity version: UE5.7.1
- autopilot version: N/A
- OS Version: N/A
What's the issue you encountered?
While packaging Colosseum plugin with Unreal Automation Tool [1] results in failure with errors of undefined symbols during compilation phase and mismatching symbols during linking phase.
How can the issue be reproduced?
- Clone 0598cb9
- Generate AirSim plugin for Unreal Engine
- Add the plugin to Unreal Engine 5.7.1 source as an engine plugin
- Set working directory to Unreal Engine source directory and run (Change beforehand
<OUTDIR>):
.\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script="Engine/Build/InstalledEngineBuild.xml" -set:HostPlatformOnly=true -set:GameConfigurations="Development;Shipping;Debug" -set:BuiltDirectory=<OUTDIR>
Error messages
[redacted]
C2027: use of undefined type 'FAssetData'
[redacted
[redacted]
LNK2038: _ITERATOR_DEBUG_LEVEL Mismatch
[redacted]
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