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Merge pull request #287 from CitiesSkylinesMultiplayer/DominicMaas/copyright
Align all our copyrights and remove reference to tango
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LICENSE

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MIT License
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Copyright (c) 2017 - 2018 Dominic Maas
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Copyright (c) 2022 CSM Developers
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

src/api/Properties/AssemblyInfo.cs

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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Grid Entertainment")]
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[assembly: AssemblyProduct("Cities: Skylines Multiplayer Mod API")]
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[assembly: AssemblyCopyright("Copyright © CSM 2021")]
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[assembly: AssemblyCopyright("Copyright © CSM Developers 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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src/basegame/Properties/AssemblyInfo.cs

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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Grid Entertainment")]
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[assembly: AssemblyProduct("Cities: Skylines Multiplayer Mod")]
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[assembly: AssemblyCopyright("Copyright © CSM Developers 2021")]
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[assembly: AssemblyCopyright("Copyright © CSM Developers 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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src/csm/Injections/ICameraHandler.cs

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{
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// Make sure the camera object is defined, this should always happen but for some strange reason it didnt (look bellow)
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// This is not happening if i test it localy. (debug using AllocConsole in CSM.cs)
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// https://github.com/DominicMaas/Tango/issues/155
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// https://github.com/CitiesSkylinesMultiplayer/CSM/issues/155
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if (___m_camera && MultiplayerManager.Instance.CurrentRole != MultiplayerRole.None)
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{
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// Get camera rotation, angle and position

src/csm/Properties/AssemblyInfo.cs

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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Grid Entertainment")]
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[assembly: AssemblyProduct("Cities: Skylines Multiplayer Mod")]
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[assembly: AssemblyCopyright("Copyright © Dominic Maas 2017")]
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[assembly: AssemblyCopyright("Copyright © CSM Developers 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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