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Description
GL does not guarantee that all combinations of framebuffer attachments are supported. For example, without ANGLE on Windows XP, a stencil or depth/stencil renderbuffer cannot be attached to a framebuffer.
We should select a handful of common attachment combinations and report if they are supported, e.g.,
- Texture RGBA, Renderbuffer DEPTH_COMPONENT16
- Texture RGBA, Renderbuffer STENCIL_INDEX8
- Texture RGB, Renderbuffer DEPTH_COMPONENT16
- Texture RGB, Renderbuffer STENCIL_INDEX8
For more information, search for "CheckFramebufferStatus" or "FRAMEBUFFER_UNSUPPORTED" in the GL ES spec: www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf.
Section 6.5 in the WebGL spec may also be interesting: www.khronos.org/registry/webgl/specs/latest/
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