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Add support for decals on Cesium3DTileset #1747

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@j9liu

Feature

This should be fairly straightforward; we could expose a boolean option on Cesium3DTileset to enable decals. Then thread that through to the bReceiveDecals setting on our UStaticMeshComponents.

Example use case: https://community.cesium.com/t/how-to-show-car-movement-marks-footprints-on-cesium-3d-tileset-in-unreal/41966

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