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GetItemInSlot errors in nwengineLog.txt #808

@Shad000w

Description

@Shad000w

Describe the bug

I see these errors in nwengineLog.txt a lot:

E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0
E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0
E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0
E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0
E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0
E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0
E [11:08:49] (nwsinventory.cpp:308:GetArraySlotFromSlotFlag): EXOWARNING: CNWSInventory::GetItemInSlot() Invalid Slot ID. 0

I was inspecting my scripts several times, because nwn no longer prints which scripts are being run right? But eventually I was sure my scripts are fine. So I tried to run the server without any scripts in module. I know it can still run some vanilla scripts, but considering the module events have no such script set it shouldn't be the case.

And when I ran the server without nwnx and without scripts I still do get them whenever I login on specific characters.

Custom content or overrides used

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Game version

37-17

First seen on game version

37-17

OS

Linux

Distribution

Steam

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