How do you get the animations applied to the skeleton? #302
Replies: 10 comments 1 reply
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ok, so update on this. I just checked the system console, and when I get it to "work" and generate the temp XML file, it gives me this. no explanation for why it fails. |
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by the way, I'm using the newest version of PyNifly with blender 4.5.1 |
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Importing animations converts to a KF first because it's an easier format to read. Creating the KF file is what's failing. Try creating a file in that folder (C:\Users\xxx\AppData\Local\Temp) and see if you can. If so, try converting the HKX to KF yourself and import that. |
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I can easily add files to the folder myself, but I have no idea how to convert the HKX file into a KF file |
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I should probably specify that this still isn't working |
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Those warnings are generally okay. Did you load the full skeleton first? I think the HKX skeleton has those nodes, but they either don't exist in the NIF skeleton or they're named slightly differently. |
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apparently it works now, but I had to create a keyframe. as soon as I did, the other keyframes got imported |
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There was something about keyframes that threw me for a loop in the latest Blender versions--nothing showed up until I did something magic which I now forget. Likely that's what you encountered. |
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Applying the LE animations that I got from converting my SE animations to the skeletal mesh properly creates an XML file in the temp folder, but I can't actually apply any animations from that file to the actual skeleton. Am I missing something? Is it supposed to do this? The video tutorial that brought me here seemed to just have the animation start existing on the skeleton, but that isn't happening here. Here is my console log after I try to import the XML file

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