.BGSM linked dds/png not showing on meshes #272
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online-cell
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The Fallout 4 MTS material is just a group node. Open it up and you'll find a principled BSDF inside. You can just break the group and work with the underlying nodes directly. Dunno how the UVs would be "messed up". Wanna give me a hint of what to look for? |
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I am trying to batch convert nif files into fbx with textures, However I'm having some issues especially with .BGSM linked materials. If I can get an older version working such as Pynifly 9.1.1. that would be sufficient.
blender-3.0.1 + Pynifly 9.1.1 - The .BGSM textures don't load on the meshes

blender-4.2.8 + Pynifly 19.4 - Textures load but the uv's are messed up. Also is there any script I could use to convert the Fallout 4 MTS material to a principled BSDF.

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