Item's CustomModelData in custom-names #1121
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enels0n
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I use translatable names on custom items (those translated into different languages using a resource pack, such as item.custom.paddle.name). I'd really like to see custom names on items lying on the ground as well. If it were possible to implement translatable names on items on the ground using a resource pack, that would be a very useful feature for me. But I'd be happy with at least a default English name for everyone on a lying item, instead of the item's name being used as a base (like a Rabbit's Foot).
Just in case, I'll leave here the code I use to set the names of items. (using NBT API)
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