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6696 lines (6654 loc) · 456 KB
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((defineFunc) => {
let define = (deps, func) => defineFunc("/file.js", deps, func);
define(["require", "exports", "/std___std_all"], function (require, exports, std___std_all_1) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var globalVarGet = std___std_all_1.globalVarGet;
});
})(define);
((defineFunc) => {
let define = (deps, func) => defineFunc("/std_math.js", deps, func);
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
if (ar || !(i in from)) {
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
define(["require", "exports", "./static-math"], function (require, exports, static_math_1) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.unpack2x16float = exports.unpack2x16unorm = exports.unpack2x16snorm = exports.unpack4x8unorm = exports.unpack4x8snorm = exports.pack2x16float = exports.pack2x16unorm = exports.pack2x16snorm = exports.pack4x8unorm = exports.pack4x8snorm = exports.bitcast = exports.ddyCoarse = exports.ddxCoarse = exports.ddyFine = exports.ddxFine = exports.ddy = exports.ddx = exports.discard = exports.workgroupUniformLoad = exports.storageBarrier = exports.workgroupBarrier = exports.atomic = exports.atomic_internal = exports.FM = exports.intifyVector = exports.swizzle = exports.testDocComment = exports.makeVector = exports.not = exports.or = exports.and = exports.gte = exports.gt = exports.lte = exports.lt = exports.neq = exports.eq = exports.saturate = exports.clamp = exports.max = exports.min = exports.smoothstep = exports.step = exports.radians = exports.degrees = exports.refract = exports.reflect = exports.normalize = exports.distance = exports.dist = exports.length = exports.bilerp = exports.lerp = exports.dot = exports.cross = exports.pingpong = exports.rand3 = exports.rand2 = exports.rand = exports.wrap = exports.frac = exports.inversesqrt = exports.sqrt = exports.log10 = exports.log2 = exports.log = exports.exp = exports.atanh = exports.asinh = exports.acosh = exports.tanh = exports.sinh = exports.cosh = exports.atan2 = exports.atan = exports.asin = exports.acos = exports.tan = exports.sin = exports.cos = exports.sign = exports.round = exports.ceil = exports.floor = exports.abs = exports.positive = exports.negate = exports.bitnot = exports.rshift = exports.lshift = exports.bitxor = exports.bitor = exports.bitand = exports.mod = exports.pow = exports.div = exports.mul = exports.transpose = exports.inverse = exports.sub = exports.add = exports.uint8 = exports.uint4 = exports.uint3 = exports.uint2 = exports.int4 = exports.int3 = exports.int2 = exports.float4 = exports.float3 = exports.float2 = exports.uint = exports.int = exports.float = exports.float4x4 = exports.float3x3 = exports.float2x2 = void 0;
function isVector(v) {
return Array.isArray(v);
}
function isScalar(v) {
return typeof v === 'number';
}
function isMatrix(v) {
return !!v.__matrix;
}
/** @shadeup=glsl(mat2) @shadeup=wgsl(mat2x2<f32>) */
function float2x2() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
var arr = [0, 0, 0, 0];
if (args.length === 4) {
arr = __spreadArray([], args, true);
}
applyMatrix2x2Methods(arr);
return arr;
}
exports.float2x2 = float2x2;
/** @shadeup=glsl(mat3) @shadeup=wgsl(mat3x3<f32>) */
function float3x3() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
var arr = [0, 0, 0, 0, 0, 0, 0, 0, 0];
if (args.length === 9) {
arr = __spreadArray([], args, true);
}
applyMatrix3x3Methods(arr);
return arr;
}
exports.float3x3 = float3x3;
function applyMatrix4x4Methods(arr) {
arr.__matrix = 4;
arr.__index = function (index) {
var out_arr = [arr[index * 4], arr[index * 4 + 1], arr[index * 4 + 2], arr[index * 4 + 3]];
out_arr.__index = function (index_inner) {
return out_arr[index_inner];
};
out_arr.__index_assign = function (index_inner, value) {
arr[index * 4 + index_inner] = value;
};
out_arr.__index_assign_op = function (op_fn, index_inner, value) {
arr[index * 4 + index_inner] = op_fn(arr[index * 4 + index_inner], value);
};
return out_arr;
};
arr.__index_assign = function (index, value) {
arr[index * 4] = value[0];
arr[index * 4 + 1] = value[1];
arr[index * 4 + 2] = value[2];
arr[index * 4 + 3] = value[3];
};
arr.__index_assign_op = function (op_fn, index, value) {
arr[index * 4] = op_fn(arr[index * 4], value[0]);
arr[index * 4 + 1] = op_fn(arr[index * 4 + 1], value[1]);
arr[index * 4 + 2] = op_fn(arr[index * 4 + 2], value[2]);
arr[index * 4 + 3] = op_fn(arr[index * 4 + 3], value[3]);
};
}
window.applyMatrix4x4Methods = applyMatrix4x4Methods;
function applyMatrix3x3Methods(arr) {
arr.__matrix = 3;
arr.__index = function (index) {
var out_arr = [arr[index * 3], arr[index * 3 + 1], arr[index * 3 + 2]];
out_arr.__index = function (index_inner) {
return out_arr[index_inner];
};
out_arr.__index_assign = function (index_inner, value) {
arr[index * 3 + index_inner] = value;
};
out_arr.__index_assign_op = function (op_fn, index_inner, value) {
arr[index * 3 + index_inner] = op_fn(arr[index * 3 + index_inner], value);
};
return out_arr;
};
arr.__index_assign = function (index, value) {
arr[index * 3] = value[0];
arr[index * 3 + 1] = value[1];
arr[index * 3 + 2] = value[2];
};
arr.__index_assign_op = function (op_fn, index, value) {
arr[index * 3] = op_fn(arr[index * 3], value[0]);
arr[index * 3 + 1] = op_fn(arr[index * 3 + 1], value[1]);
arr[index * 3 + 2] = op_fn(arr[index * 3 + 2], value[2]);
};
}
window.applyMatrix3x3Methods = applyMatrix3x3Methods;
function applyMatrix2x2Methods(arr) {
arr.__matrix = 2;
arr.__index = function (index) {
var out_arr = [arr[index * 2], arr[index * 2 + 1]];
out_arr.__index = function (index_inner) {
return out_arr[index_inner];
};
out_arr.__index_assign = function (index_inner, value) {
arr[index * 2 + index_inner] = value;
};
out_arr.__index_assign_op = function (op_fn, index_inner, value) {
arr[index * 2 + index_inner] = op_fn(arr[index * 2 + index_inner], value);
};
return out_arr;
};
arr.__index_assign = function (index, value) {
arr[index * 2] = value[0];
arr[index * 2 + 1] = value[1];
};
arr.__index_assign_op = function (op_fn, index, value) {
arr[index * 2] = op_fn(arr[index * 2], value[0]);
arr[index * 2 + 1] = op_fn(arr[index * 2 + 1], value[1]);
};
}
window.applyMatrix2x2Methods = applyMatrix2x2Methods;
/** @shadeup=glsl(mat4) @shadeup=wgsl(mat4x4<f32>) */
function float4x4() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
var arr = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
if (args.length === 16) {
arr = __spreadArray([], args, true);
}
applyMatrix4x4Methods(arr);
return arr;
}
exports.float4x4 = float4x4;
/** @shadeup=glsl(float) @shadeup=wgsl(f32) */
function float(x) {
return x;
}
exports.float = float;
/** @shadeup=glsl(int) @shadeup=wgsl(i32) */
function int(x) {
return (x | 0);
}
exports.int = int;
/** @shadeup=glsl(uint) @shadeup=wgsl(u32) */
function uint(x) {
return (x >>> 0);
}
exports.uint = uint;
/** @shadeup=glsl(float2) @shadeup=wgsl(vec2<f32>) */
function float2() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat();
}
exports.float2 = float2;
/** @shadeup=glsl(float3) @shadeup=wgsl(vec3<f32>) */
function float3() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat();
}
exports.float3 = float3;
/** @shadeup=glsl(float4) @shadeup=wgsl(vec4<f32>) */
function float4() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat();
}
exports.float4 = float4;
/** @shadeup=glsl(int2) @shadeup=wgsl(vec2<i32>) */
function int2() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat().map(function (x) { return x | 0; });
}
exports.int2 = int2;
/** @shadeup=glsl(int3) @shadeup=wgsl(vec3<i32>) */
function int3() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat().map(function (x) { return x | 0; });
}
exports.int3 = int3;
/** @shadeup=glsl(int4) @shadeup=wgsl(vec4<i32>) */
function int4() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat().map(function (x) { return x | 0; });
}
exports.int4 = int4;
function uint2() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat().map(function (x) { return x >>> 0; });
}
exports.uint2 = uint2;
function uint3() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat().map(function (x) { return x >>> 0; });
}
exports.uint3 = uint3;
function uint4() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
return args.flat().map(function (x) { return x >>> 0; });
}
exports.uint4 = uint4;
function uint8(x) {
return ((x >>> 0) & 0xff);
}
exports.uint8 = uint8;
function componentMath(a, b, f) {
var aIsScalar = isScalar(a);
var bIsScalar = isScalar(b);
if (aIsScalar && bIsScalar) {
return f(a, b);
}
if (!aIsScalar && !bIsScalar) {
if (a.length !== b.length) {
throw new Error('Cannot perform component-wise math on vectors of different lengths');
}
// return a.map((a, i) => f(a, b[i])) as vector;
if (a.length == 2) {
return [f(a[0], b[0]), f(a[1], b[1])];
}
else if (a.length == 3) {
return [f(a[0], b[0]), f(a[1], b[1]), f(a[2], b[2])];
}
else if (a.length == 4) {
return [f(a[0], b[0]), f(a[1], b[1]), f(a[2], b[2]), f(a[3], b[3])];
}
}
else if (!aIsScalar && bIsScalar) {
if (a.length == 2) {
return [f(a[0], b), f(a[1], b)];
}
else if (a.length == 3) {
return [f(a[0], b), f(a[1], b), f(a[2], b)];
}
else if (a.length == 4) {
return [f(a[0], b), f(a[1], b), f(a[2], b), f(a[3], b)];
}
}
else if (!bIsScalar && aIsScalar) {
if (b.length == 2) {
return [f(a, b[0]), f(a, b[1])];
}
else if (b.length == 3) {
return [f(a, b[0]), f(a, b[1]), f(a, b[2])];
}
else if (b.length == 4) {
return [f(a, b[0]), f(a, b[1]), f(a, b[2]), f(a, b[3])];
}
}
throw new Error('Cannot perform component-wise math on a scalar and a vector');
}
function componentMathSingular(a, f) {
if (isScalar(a)) {
return f(a);
}
if (isVector(a)) {
return a.map(function (a, i) { return f(a); });
}
throw new Error('Cannot perform component-wise math on a scalar and a vector');
}
function cCall(cb, a, b) {
return componentMath(a, b, function (a, b) { return a + b; });
}
function componentOp(cb) {
return function (a, b) { return componentMath(a, b, cb); };
}
function componentOpMatch(cb) {
return function (a, b) { return componentMath(a, b, cb); };
}
function componentOpSingular(cb) {
return function (a) { return componentMathSingular(a, cb); };
}
function componentOpSingularFloat(cb) {
return function (a) { return componentMathSingular(a, cb); };
}
/** @shadeup=univ(!$0$ + $1$)*/
var add = function (a, b) {
if (typeof a === 'string' && typeof b === 'string') {
return "".concat(a).concat(b);
}
else {
var addOp = componentOp(function (a, b) { return a + b; });
var v = addOp(a, b);
return v;
}
};
exports.add = add;
/** @shadeup=univ(!$0$ - $1$)*/
exports.sub = componentOp(function (a, b) { return a - b; });
function matrixMul(a, b) {
// Multiply two square matrices of the same dimension row-major
var dimension = a.__matrix;
var out;
if (dimension === 2) {
out = float2x2();
}
else if (dimension === 3) {
out = float3x3();
}
else if (dimension === 4) {
var a00 = a[0 * 4 + 0];
var a01 = a[0 * 4 + 1];
var a02 = a[0 * 4 + 2];
var a03 = a[0 * 4 + 3];
var a10 = a[1 * 4 + 0];
var a11 = a[1 * 4 + 1];
var a12 = a[1 * 4 + 2];
var a13 = a[1 * 4 + 3];
var a20 = a[2 * 4 + 0];
var a21 = a[2 * 4 + 1];
var a22 = a[2 * 4 + 2];
var a23 = a[2 * 4 + 3];
var a30 = a[3 * 4 + 0];
var a31 = a[3 * 4 + 1];
var a32 = a[3 * 4 + 2];
var a33 = a[3 * 4 + 3];
var b00 = b[0 * 4 + 0];
var b01 = b[0 * 4 + 1];
var b02 = b[0 * 4 + 2];
var b03 = b[0 * 4 + 3];
var b10 = b[1 * 4 + 0];
var b11 = b[1 * 4 + 1];
var b12 = b[1 * 4 + 2];
var b13 = b[1 * 4 + 3];
var b20 = b[2 * 4 + 0];
var b21 = b[2 * 4 + 1];
var b22 = b[2 * 4 + 2];
var b23 = b[2 * 4 + 3];
var b30 = b[3 * 4 + 0];
var b31 = b[3 * 4 + 1];
var b32 = b[3 * 4 + 2];
var b33 = b[3 * 4 + 3];
return float4x4(b00 * a00 + b01 * a10 + b02 * a20 + b03 * a30, b00 * a01 + b01 * a11 + b02 * a21 + b03 * a31, b00 * a02 + b01 * a12 + b02 * a22 + b03 * a32, b00 * a03 + b01 * a13 + b02 * a23 + b03 * a33, b10 * a00 + b11 * a10 + b12 * a20 + b13 * a30, b10 * a01 + b11 * a11 + b12 * a21 + b13 * a31, b10 * a02 + b11 * a12 + b12 * a22 + b13 * a32, b10 * a03 + b11 * a13 + b12 * a23 + b13 * a33, b20 * a00 + b21 * a10 + b22 * a20 + b23 * a30, b20 * a01 + b21 * a11 + b22 * a21 + b23 * a31, b20 * a02 + b21 * a12 + b22 * a22 + b23 * a32, b20 * a03 + b21 * a13 + b22 * a23 + b23 * a33, b30 * a00 + b31 * a10 + b32 * a20 + b33 * a30, b30 * a01 + b31 * a11 + b32 * a21 + b33 * a31, b30 * a02 + b31 * a12 + b32 * a22 + b33 * a32, b30 * a03 + b31 * a13 + b32 * a23 + b33 * a33);
out = float4x4();
}
for (var i = 0; i < dimension; i++) {
for (var j = 0; j < dimension; j++) {
var sum = float(0);
for (var k = 0; k < dimension; k++) {
sum += float(a[i * dimension + k] * b[k * dimension + j]);
}
out[i * dimension + j] = sum;
}
}
return out;
if (a.__matrix === 2 && b.__matrix === 2) {
var a00_1 = a[0];
var a01_1 = a[1];
var a10_1 = a[2];
var a11_1 = a[3];
var b00_1 = b[0];
var b01_1 = b[1];
var b10_1 = b[2];
var b11_1 = b[3];
var v = float2x2(a00_1 * b00_1 + a01_1 * b10_1, a00_1 * b01_1 + a01_1 * b11_1, a10_1 * b00_1 + a11_1 * b10_1, a10_1 * b01_1 + a11_1 * b11_1);
return v;
}
else if (a.__matrix === 3 && b.__matrix === 3) {
var a00_2 = a[0];
var a01_2 = a[1];
var a02_1 = a[2];
var a10_2 = a[3];
var a11_2 = a[4];
var a12_1 = a[5];
var a20_1 = a[6];
var a21_1 = a[7];
var a22_1 = a[8];
var b00_2 = b[0];
var b01_2 = b[1];
var b02_1 = b[2];
var b10_2 = b[3];
var b11_2 = b[4];
var b12_1 = b[5];
var b20_1 = b[6];
var b21_1 = b[7];
var b22_1 = b[8];
var v = float3x3(a00_2 * b00_2 + a01_2 * b10_2 + a02_1 * b20_1, a00_2 * b01_2 + a01_2 * b11_2 + a02_1 * b21_1, a00_2 * b02_1 + a01_2 * b12_1 + a02_1 * b22_1, a10_2 * b00_2 + a11_2 * b10_2 + a12_1 * b20_1, a10_2 * b01_2 + a11_2 * b11_2 + a12_1 * b21_1, a10_2 * b02_1 + a11_2 * b12_1 + a12_1 * b22_1, a20_1 * b00_2 + a21_1 * b10_2 + a22_1 * b20_1, a20_1 * b01_2 + a21_1 * b11_2 + a22_1 * b21_1, a20_1 * b02_1 + a21_1 * b12_1 + a22_1 * b22_1);
return v;
}
else if (a.__matrix === 4 && b.__matrix === 4) {
var a00_3 = a[0];
var a01_3 = a[1];
var a02_2 = a[2];
var a03_1 = a[3];
var a10_3 = a[4];
var a11_3 = a[5];
var a12_2 = a[6];
var a13_1 = a[7];
var a20_2 = a[8];
var a21_2 = a[9];
var a22_2 = a[10];
var a23_1 = a[11];
var a30_1 = a[12];
var a31_1 = a[13];
var a32_1 = a[14];
var a33_1 = a[15];
var b00_3 = b[0];
var b01_3 = b[1];
var b02_2 = b[2];
var b03_1 = b[3];
var b10_3 = b[4];
var b11_3 = b[5];
var b12_2 = b[6];
var b13_1 = b[7];
var b20_2 = b[8];
var b21_2 = b[9];
var b22_2 = b[10];
var b23_1 = b[11];
var b30_1 = b[12];
var b31_1 = b[13];
var b32_1 = b[14];
var b33_1 = b[15];
var v = float4x4(a00_3 * b00_3 + a01_3 * b10_3 + a02_2 * b20_2 + a03_1 * b30_1, a00_3 * b01_3 + a01_3 * b11_3 + a02_2 * b21_2 + a03_1 * b31_1, a00_3 * b02_2 + a01_3 * b12_2 + a02_2 * b22_2 + a03_1 * b32_1, a00_3 * b03_1 + a01_3 * b13_1 + a02_2 * b23_1 + a03_1 * b33_1, a10_3 * b00_3 + a11_3 * b10_3 + a12_2 * b20_2 + a13_1 * b30_1, a10_3 * b01_3 + a11_3 * b11_3 + a12_2 * b21_2 + a13_1 * b31_1, a10_3 * b02_2 + a11_3 * b12_2 + a12_2 * b22_2 + a13_1 * b32_1, a10_3 * b03_1 + a11_3 * b13_1 + a12_2 * b23_1 + a13_1 * b33_1, a20_2 * b00_3 + a21_2 * b10_3 + a22_2 * b20_2 + a23_1 * b30_1, a20_2 * b01_3 + a21_2 * b11_3 + a22_2 * b21_2 + a23_1 * b31_1, a20_2 * b02_2 + a21_2 * b12_2 + a22_2 * b22_2 + a23_1 * b32_1, a20_2 * b03_1 + a21_2 * b13_1 + a22_2 * b23_1 + a23_1 * b33_1, a30_1 * b00_3 + a31_1 * b10_3 + a32_1 * b20_2 + a33_1 * b30_1, a30_1 * b01_3 + a31_1 * b11_3 + a32_1 * b21_2 + a33_1 * b31_1, a30_1 * b02_2 + a31_1 * b12_2 + a32_1 * b22_2 + a33_1 * b32_1, a30_1 * b03_1 + a31_1 * b13_1 + a32_1 * b23_1 + a33_1 * b33_1);
return v;
}
else {
throw new Error('Invalid matrix multiplication');
}
}
function matrixInversefloat2x2(m) {
var a = m.__index(0)[0], b = m.__index(1)[0], c = m.__index(0)[1], d = m.__index(1)[1];
var det = a * d - b * c;
if (det === 0) {
throw new Error('Matrix determinant is zero');
}
var detInv = 1.0 / det;
return float2x2(d * detInv, -b * detInv, -c * detInv, a * detInv);
}
function matrixInversefloat3x3(m) {
var n11 = m.__index(0)[0], n12 = m.__index(1)[0], n13 = m.__index(2)[0];
var n21 = m.__index(0)[1], n22 = m.__index(1)[1], n23 = m.__index(2)[1];
var n31 = m.__index(0)[2], n32 = m.__index(1)[2], n33 = m.__index(2)[2];
var t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13;
var det = n11 * t11 + n21 * t12 + n31 * t13;
if (det === 0) {
throw new Error('Invalid matrix inverse');
}
var detInv = 1 / det;
var v = float3x3(t11 * detInv, (n31 * n23 - n33 * n21) * detInv, (n32 * n21 - n31 * n22) * detInv, t12 * detInv, (n33 * n11 - n31 * n13) * detInv, (n31 * n12 - n32 * n11) * detInv, t13 * detInv, (n21 * n13 - n23 * n11) * detInv, (n22 * n11 - n21 * n12) * detInv);
return v;
}
function matrixInversefloat4x4(m) {
var m00 = m[0 * 4 + 0];
var m01 = m[0 * 4 + 1];
var m02 = m[0 * 4 + 2];
var m03 = m[0 * 4 + 3];
var m10 = m[1 * 4 + 0];
var m11 = m[1 * 4 + 1];
var m12 = m[1 * 4 + 2];
var m13 = m[1 * 4 + 3];
var m20 = m[2 * 4 + 0];
var m21 = m[2 * 4 + 1];
var m22 = m[2 * 4 + 2];
var m23 = m[2 * 4 + 3];
var m30 = m[3 * 4 + 0];
var m31 = m[3 * 4 + 1];
var m32 = m[3 * 4 + 2];
var m33 = m[3 * 4 + 3];
var tmp_0 = m22 * m33;
var tmp_1 = m32 * m23;
var tmp_2 = m12 * m33;
var tmp_3 = m32 * m13;
var tmp_4 = m12 * m23;
var tmp_5 = m22 * m13;
var tmp_6 = m02 * m33;
var tmp_7 = m32 * m03;
var tmp_8 = m02 * m23;
var tmp_9 = m22 * m03;
var tmp_10 = m02 * m13;
var tmp_11 = m12 * m03;
var tmp_12 = m20 * m31;
var tmp_13 = m30 * m21;
var tmp_14 = m10 * m31;
var tmp_15 = m30 * m11;
var tmp_16 = m10 * m21;
var tmp_17 = m20 * m11;
var tmp_18 = m00 * m31;
var tmp_19 = m30 * m01;
var tmp_20 = m00 * m21;
var tmp_21 = m20 * m01;
var tmp_22 = m00 * m11;
var tmp_23 = m10 * m01;
var t0 = tmp_0 * m11 + tmp_3 * m21 + tmp_4 * m31 - (tmp_1 * m11 + tmp_2 * m21 + tmp_5 * m31);
var t1 = tmp_1 * m01 + tmp_6 * m21 + tmp_9 * m31 - (tmp_0 * m01 + tmp_7 * m21 + tmp_8 * m31);
var t2 = tmp_2 * m01 + tmp_7 * m11 + tmp_10 * m31 - (tmp_3 * m01 + tmp_6 * m11 + tmp_11 * m31);
var t3 = tmp_5 * m01 + tmp_8 * m11 + tmp_11 * m21 - (tmp_4 * m01 + tmp_9 * m11 + tmp_10 * m21);
var d = 1.0 / (m00 * t0 + m10 * t1 + m20 * t2 + m30 * t3);
if (d === 0) {
throw new Error('Invalid matrix inverse');
}
return float4x4(d * t0, d * t1, d * t2, d * t3, d * (tmp_1 * m10 + tmp_2 * m20 + tmp_5 * m30 - (tmp_0 * m10 + tmp_3 * m20 + tmp_4 * m30)), d * (tmp_0 * m00 + tmp_7 * m20 + tmp_8 * m30 - (tmp_1 * m00 + tmp_6 * m20 + tmp_9 * m30)), d * (tmp_3 * m00 + tmp_6 * m10 + tmp_11 * m30 - (tmp_2 * m00 + tmp_7 * m10 + tmp_10 * m30)), d * (tmp_4 * m00 + tmp_9 * m10 + tmp_10 * m20 - (tmp_5 * m00 + tmp_8 * m10 + tmp_11 * m20)), d * (tmp_12 * m13 + tmp_15 * m23 + tmp_16 * m33 - (tmp_13 * m13 + tmp_14 * m23 + tmp_17 * m33)), d * (tmp_13 * m03 + tmp_18 * m23 + tmp_21 * m33 - (tmp_12 * m03 + tmp_19 * m23 + tmp_20 * m33)), d * (tmp_14 * m03 + tmp_19 * m13 + tmp_22 * m33 - (tmp_15 * m03 + tmp_18 * m13 + tmp_23 * m33)), d * (tmp_17 * m03 + tmp_20 * m13 + tmp_23 * m23 - (tmp_16 * m03 + tmp_21 * m13 + tmp_22 * m23)), d * (tmp_14 * m22 + tmp_17 * m32 + tmp_13 * m12 - (tmp_16 * m32 + tmp_12 * m12 + tmp_15 * m22)), d * (tmp_20 * m32 + tmp_12 * m02 + tmp_19 * m22 - (tmp_18 * m22 + tmp_21 * m32 + tmp_13 * m02)), d * (tmp_18 * m12 + tmp_23 * m32 + tmp_15 * m02 - (tmp_22 * m32 + tmp_14 * m02 + tmp_19 * m12)), d * (tmp_22 * m22 + tmp_16 * m02 + tmp_21 * m12 - (tmp_20 * m12 + tmp_23 * m22 + tmp_17 * m02)));
}
function matrixTransposefloat2x2(m) {
return float2x2(m.__index(0)[0], m.__index(1)[0], m.__index(0)[1], m.__index(1)[1]);
}
function matrixTransposefloat3x3(m) {
return float3x3(m.__index(0)[0], m.__index(1)[0], m.__index(2)[0], m.__index(0)[1], m.__index(1)[1], m.__index(2)[1], m.__index(0)[2], m.__index(1)[2], m.__index(2)[2]);
}
function matrixTransposefloat4x4(m) {
return float4x4(m.__index(0)[0], m.__index(1)[0], m.__index(2)[0], m.__index(3)[0], m.__index(0)[1], m.__index(1)[1], m.__index(2)[1], m.__index(3)[1], m.__index(0)[2], m.__index(1)[2], m.__index(2)[2], m.__index(3)[2], m.__index(0)[3], m.__index(1)[3], m.__index(2)[3], m.__index(3)[3]);
}
function matrixMul2x2float2(a, b) {
var c = [0, 0];
for (var j = 0; j < 2; j++) {
for (var i = 0; i < 2; i++) {
c[i] += a[j * 2 + i] * b[j];
}
}
return c;
}
function matrixMul3x3float3(a, b) {
var c = [0, 0, 0];
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
c[i] += a[j * 3 + i] * b[j];
}
}
return c;
}
function matrixMul4x4float4(a, b) {
var c = [0, 0, 0, 0];
for (var j = 0; j < 4; j++) {
for (var i = 0; i < 4; i++) {
c[i] += a[j * 4 + i] * b[j];
}
}
return c;
}
function matrixMulfloat22x2(a, b) {
var c = [0, 0];
for (var j = 0; j < 2; j++) {
for (var i = 0; i < 2; i++) {
c[i] += a[j] * b[i * 2 + j];
}
}
return c;
}
function matrixMulfloat33x3(a, b) {
var c = [0, 0, 0];
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
c[i] += a[j] * b[i * 3 + j];
}
}
return c;
}
function matrixMulfloat44x4(a, b) {
var c = [0, 0, 0, 0];
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
c[i] += a[j] * b[i * 4 + j];
}
}
return c;
}
var mulFunc = componentOp(function (a, b) { return a * b; });
function inverse(a) {
if (a.__matrix == 2) {
return matrixInversefloat2x2(a);
}
else if (a.__matrix == 3) {
return matrixInversefloat3x3(a);
}
else if (a.__matrix == 4) {
return matrixInversefloat4x4(a);
}
}
exports.inverse = inverse;
function transpose(a) {
if (a.__matrix == 2) {
return matrixTransposefloat2x2(a);
}
else if (a.__matrix == 3) {
return matrixTransposefloat3x3(a);
}
else if (a.__matrix == 4) {
return matrixTransposefloat4x4(a);
}
}
exports.transpose = transpose;
/** @shadeup=univ(!$0$ * $1$)*/
var mul = function (a, b) {
if (isMatrix(a) || isMatrix(b)) {
if (isMatrix(a) && isMatrix(b)) {
return matrixMul(a, b);
}
else {
if (isMatrix(a) && typeof b == 'number') {
return componentMath(b, a, function (a, b) { return a * b; });
}
else if (isMatrix(b) && typeof a == 'number') {
return componentMath(a, b, function (a, b) { return a * b; });
}
else {
if (isMatrix(a)) {
if (a.length == 4) {
return matrixMul2x2float2(a, b);
}
else if (a.length == 9) {
return matrixMul3x3float3(a, b);
}
else if (a.length == 16) {
return matrixMul4x4float4(a, b);
}
}
else if (isMatrix(b)) {
if (b.length == 4) {
return matrixMulfloat22x2(a, b);
}
else if (b.length == 9) {
return matrixMulfloat33x3(a, b);
}
else if (b.length == 16) {
return matrixMulfloat44x4(a, b);
}
}
}
}
}
else {
return mulFunc(a, b);
}
};
exports.mul = mul;
/** @shadeup=univ(!$0$ / $1$)*/
exports.div = componentOp(function (a, b) { return a / b; });
/** @shadeup=glsl(!$0$ ** $1$) @shadeup=wgsl(!pow($0$, $1$))*/
exports.pow = componentOp(function (a, b) { return Math.pow(a, b); });
/** @shadeup=wgsl(!$0$ % $1$) @shadeup=glsl(!mod($0$, $1$))*/
exports.mod = componentOpMatch(function (a, b) { return a - b * Math.floor(a / b); });
/** @shadeup=univ(!$0$ & $1$)*/
exports.bitand = componentOp(function (a, b) { return a & b; });
/** @shadeup=univ(!$0$ | $1$)*/
exports.bitor = componentOp(function (a, b) { return a | b; });
/** @shadeup=univ(!$0$ ^ $1$)*/
exports.bitxor = componentOp(function (a, b) { return a ^ b; });
/** @shadeup=glsl(!$0$ << $1$) @shadeup=wgsl(!$0$ << u32($1$))*/
exports.lshift = componentOp(function (a, b) { return a << b; });
/** @shadeup=glsl(!$0$ >> $1$) @shadeup=wgsl(!$0$ >> u32($1$))*/
exports.rshift = componentOp(function (a, b) { return a >> b; });
/** @shadeup=univ(!~$0$)*/
exports.bitnot = componentOpSingular(function (a) { return ~a; });
/** @shadeup=univ(!-($0$))*/
exports.negate = componentOpSingular(function (a) { return -a; });
/** @shadeup=univ(!+($0$))*/
exports.positive = componentOpSingular(function (a) { return Math.abs(a); });
/** @shadeup=univ(abs)*/
exports.abs = componentOpSingular(function (a) { return Math.abs(a); });
/** @shadeup=glsl(floor) @shadeup=wgsl(!floor(f32(1.0) * $0$))*/
exports.floor = componentOpSingular(Math.floor);
/** @shadeup=glsl(ceil) @shadeup=wgsl(!ceil(f32(1.0) * $0$))*/
exports.ceil = componentOpSingular(Math.ceil);
/** @shadeup=univ(round)*/
exports.round = componentOpSingular(Math.round);
/** @shadeup=univ(sign)*/
exports.sign = componentOpSingular(Math.sign);
/** @shadeup=univ(cos) */
exports.cos = componentOpSingular(Math.cos);
/** @shadeup=univ(sin) */
exports.sin = componentOpSingularFloat(Math.sin);
/** @shadeup=univ(tan) */
exports.tan = componentOpSingular(Math.tan);
/** @shadeup=univ(acos) */
exports.acos = componentOpSingular(Math.acos);
/** @shadeup=univ(asin) */
exports.asin = componentOpSingular(Math.asin);
/** @shadeup=univ(atan) */
exports.atan = componentOpSingular(Math.atan);
/** @shadeup=univ(atan2) */
exports.atan2 = Math.atan2;
/** @shadeup=univ(cosh) */
exports.cosh = componentOpSingular(Math.cosh);
/** @shadeup=univ(sinh) */
exports.sinh = componentOpSingular(Math.sinh);
/** @shadeup=univ(tanh) */
exports.tanh = componentOpSingular(Math.tanh);
/** @shadeup=univ(acosh) */
exports.acosh = componentOpSingular(Math.acosh);
/** @shadeup=univ(asinh) */
exports.asinh = componentOpSingular(Math.asinh);
/** @shadeup=univ(atanh) */
exports.atanh = componentOpSingular(Math.atanh);
/** @shadeup=univ(exp) */
exports.exp = componentOpSingular(Math.exp);
/** @shadeup=univ(log) */
exports.log = componentOpSingular(Math.log);
/** @shadeup=univ(log2) */
exports.log2 = componentOpSingular(Math.log2);
/** @shadeup=univ(log10) */
exports.log10 = componentOpSingular(Math.log10);
/** @shadeup=univ(sqrt) */
exports.sqrt = componentOpSingular(Math.sqrt);
/** @shadeup=univ(inversesqrt) */
exports.inversesqrt = componentOpSingular(function (a) { return 1 / Math.sqrt(a); });
/** @shadeup=univ(fract)*/
exports.frac = componentOpSingular(function (a) { return a - Math.floor(a); });
function wrap(x, low, high) {
if ((0, exports.lt)(x, low)) {
var rng = high - low;
var s1 = low - x;
var ms = s1 % rng;
return high - ms;
}
else if ((0, exports.gte)(x, high)) {
var rng = high - low;
var s1 = x - high;
var ms = s1 % rng;
return low + ms;
}
else {
return x;
}
// return add(mod(sub(x, low), sub(high, low)), low) as T;
}
exports.wrap = wrap;
/**
* Returns a deterministic (same seed = same output) random float between 0-1
*
* **Note:** See the noise package for more advanced random functions
*/
function rand(seed) {
if (typeof seed === 'number') {
return (0, exports.frac)(Math.sin(seed * float(91.3458)) * float(47453.5453));
}
else {
return Math.random();
}
}
exports.rand = rand;
/**
* Returns a deterministic (same seed = same output) random float between 0-1
*
* **Note:** See the noise package for more advanced random functions
*/
function rand2(seed) {
return (0, exports.frac)(Math.sin((0, exports.dot)(seed, float2(12.9898, 4.1414))) * float(43758.5453));
}
exports.rand2 = rand2;
/**
* Returns a deterministic (same seed = same output) random float between 0-1
*
* **Note:** See the noise package for more advanced random functions
*/
function rand3(seed) {
var _a, _b;
return rand2((_a = swizzle(seed, 'xy'), _b = rand(swizzle(seed, 'z')), [_a[0] + _b, _a[1] + _b]));
}
exports.rand3 = rand3;
// export function remap(x: float, low1: float, high1: float, low2: float, high2: float): float {
// return add(low2, mul(div(sub(x, low1), sub(high1, low1)), sub(high2, low2)));
// }
function pingpong(x, length) {
var t = x % (length * float(2));
return length - Math.abs(t - length);
}
exports.pingpong = pingpong;
function vectorMath_2to1_3to3(cb2, cb3) {
return function (a, b) {
if (a.length === 2 && b.length === 2) {
return cb2(a, b);
}
else if (a.length === 3 && b.length === 3) {
return cb3(a, b);
}
else {
throw new Error('Invalid vector length');
}
};
}
function vectorMath_2to1_3to3_4to4(cb2, cb3, cb4) {
return function (a, b) {
if (a.length === 2 && b.length === 2) {
return cb2(a, b);
}
else if (a.length === 3 && b.length === 3) {
return cb3(a, b);
}
else if (a.length === 4 && b.length === 4) {
return cb4(a, b);
}
else {
throw new Error('Invalid vector length');
}
};
}
function vectorMath_2to1_3to1_4to1(cb2, cb3, cb4) {
return function (a, b) {
if (a.length === 2 && b.length === 2) {
return cb2(a, b);
}
else if (a.length === 3 && b.length === 3) {
return cb3(a, b);
}
else if (a.length === 4 && b.length === 4) {
return cb4(a, b);
}
else {
throw new Error('Invalid vector length');
}
};
}
function cross2(a, b) {
return a[0] * b[1] - a[1] * b[0];
}
function cross3(a, b) {
return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
}
exports.cross = vectorMath_2to1_3to3(cross2, cross3);
function dot2(a, b) {
return a[0] * b[0] + a[1] * b[1];
}
function dot3(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
function dot4(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
/** @shadeup=univ(dot)*/
exports.dot = vectorMath_2to1_3to1_4to1(dot2, dot3, dot4);
function lerp1(a, b, t) {
return (a + (b - a) * t);
}
function lerp2(a, b, t) {
return [lerp1(a[0], b[0], t), lerp1(a[1], b[1], t)];
}
function lerp3(a, b, t) {
return [lerp1(a[0], b[0], t), lerp1(a[1], b[1], t), lerp1(a[2], b[2], t)];
}
function lerp4(a, b, t) {
return [
lerp1(a[0], b[0], t),
lerp1(a[1], b[1], t),
lerp1(a[2], b[2], t),
lerp1(a[3], b[3], t)
];
}
function lerp2x2(a, b, t) {
return float2x2(lerp1(a[0], b[0], t), lerp1(a[1], b[1], t), lerp1(a[2], b[2], t), lerp1(a[3], b[3], t));
}
function lerp3x3(a, b, t) {
return float3x3(lerp1(a[0], b[0], t), lerp1(a[1], b[1], t), lerp1(a[2], b[2], t), lerp1(a[3], b[3], t), lerp1(a[4], b[4], t), lerp1(a[5], b[5], t), lerp1(a[6], b[6], t), lerp1(a[7], b[7], t), lerp1(a[8], b[8], t));
}
function lerp4x4(a, b, t) {
return float4x4(lerp1(a[0], b[0], t), lerp1(a[1], b[1], t), lerp1(a[2], b[2], t), lerp1(a[3], b[3], t), lerp1(a[4], b[4], t), lerp1(a[5], b[5], t), lerp1(a[6], b[6], t), lerp1(a[7], b[7], t), lerp1(a[8], b[8], t), lerp1(a[9], b[9], t), lerp1(a[10], b[10], t), lerp1(a[11], b[11], t), lerp1(a[12], b[12], t), lerp1(a[13], b[13], t), lerp1(a[14], b[14], t), lerp1(a[15], b[15], t));
}
/** @shadeup=univ(mix)*/
function lerp(a, b, t) {
if (typeof a === 'number' && typeof b === 'number' && typeof t === 'number') {
return lerp1(a, b, t);
}
else if (isMatrix(a) && isMatrix(b)) {
if (a.length === 4 && b.length === 4) {
return lerp2x2(a, b, t);
}
else if (a.length === 9 && b.length === 9) {
return lerp3x3(a, b, t);
}
else if (a.length === 16 && b.length === 16) {
return lerp4x4(a, b, t);
}
else {
throw new Error('Invalid matrix length');
}
}
else if (a.length === 2 && b.length === 2 && typeof t === 'number') {
return lerp2(a, b, t);
}
else if (a.length === 3 && b.length === 3 && typeof t === 'number') {
return lerp3(a, b, t);
}
else if (a.length === 4 && b.length === 4 && typeof t === 'number') {
return lerp4(a, b, t);
}
else {
throw new Error('Invalid vector length');
}
}
exports.lerp = lerp;
/** @shadeup=univ(!bilerp_`0`($0$, $1$, $2$, $3$, $4$, $5$)) */
function bilerp(a, b, c, d, u, v) {
return lerp(lerp(a, b, u), lerp(c, d, u), v);
}
exports.bilerp = bilerp;
/** @shadeup=univ(length)*/
function length(a) {
if (typeof a === 'number') {
return Math.abs(a);
}
else if (a.length === 2) {
return Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2));
}
else if (a.length === 3) {
return Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2));
}
else if (a.length === 4) {
return Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2));
}
else {
throw new Error('Invalid vector length');
}
}
exports.length = length;
function dist(a, b) {
return length((0, exports.sub)(a, b));
}
exports.dist = dist;
/** @shadeup=univ(distance)*/
exports.distance = dist;
/** @shadeup=univ(normalize)*/
function normalize(a) {
if (a.length === 2) {
var l = length(a);
return [a[0] / l, a[1] / l];
}
else if (a.length === 3) {
var l = length(a);
return [a[0] / l, a[1] / l, a[2] / l];
}
else if (a.length === 4) {
var l = length(a);
return [a[0] / l, a[1] / l, a[2] / l, a[3] / l];
}
else {
throw new Error('Invalid vector length');
}
}
exports.normalize = normalize;
/** @shadeup=univ(reflect)*/
function reflect(a, b) {
if (a.length === 2 && b.length === 2) {
return reflect2(a, b);
}
else if (a.length === 3 && b.length === 3) {
return reflect3(a, b);
}
else if (a.length === 4 && b.length === 4) {
return reflect4(a, b);
}
else {
throw new Error('Invalid vector length');
}
}
exports.reflect = reflect;
function reflect2(b, a) {
var dot = dot2(a, b);
return [b[0] - 2 * dot * a[0], b[1] - 2 * dot * a[1]];
}
function reflect3(b, a) {
var dot = dot3(a, b);
return [b[0] - 2 * dot * a[0], b[1] - 2 * dot * a[1], b[2] - 2 * dot * a[2]];
}